Wednesday, May 13, 2009

Assignment 5

Static Scene Render, Frame 1:






Link to 3ds Max file:



http://student-iat.ubalt.edu/sde/students/keaton/3d/assn_5.max




Video:



Link to video on student server:

http://student-iat.ubalt.edu/sde/students/keaton/3d/assn_5.wmv


I decided to animate my previous seaworld project. I went and explored some modifiers on my own, such as the relax modifier in order to create the illusion of the puffer fish blowing up, as opposed to going in and selecting every single point on the fish. The movement of the octopus was interesting to simulate, I had him jet up and around by contracting and then relaxing his tentacles and then decided he might try to maintain a sort of stasis by slowly flexing his tentacles one by one. The hardest part was trying to fill 60 seconds of animation. The anchor was limited in any sort of realistic interaction with other objects but I decided that it might be okay if it sort of slid into the sand and startled the puffer fish into swimming away. I relied heavily upon the instructions in the book for most of this project. I was not able to upload the original .avi to the student server due to the file size so I had to convert it to a .wmv which caused some loss of video quality. Please let me know if this is a problem or if you will take points off because of this so that I can find a way to deliver you the higher quality .avi.

Thursday, April 23, 2009

Assignment 3: Underwater Scene, Part II

Rendered image of scene:





Link to 3dsmax file of scene:

http://student-iat.ubalt.edu/sde/students/keaton/3d/assn_3.max



I box modeled two objects in the scene: the pointy puffer fish and the octopus. The anchor was modeled using image planes and then once I was finished, I realized it was missing the circular area on top so I combined them using a boolean. I bump mapped the material that was applied to the plane, and scaled it to the exact same size as the image that was tiled to give it a realistic bump effect that matched the material exactly. This was beyond the scope of the required project features and I think probably my favorite aspect of the scene. I also added fog and a slight film grain to increase the realism of an underwater scene. I used mult-sub-object material application on the eyes of the puffer fish. I created a metal-like material to apply to the anchor and lit the scene appropriately to show detail of the objects. I also added a few rocks to add interest to the scene.

Thursday, April 9, 2009

Glass texture tutorial

Box Modeled Objects

Anchor:



Puffer Fish:



Octopus:




Jpeg Render of Scene:


Wednesday, March 25, 2009

Sketch #1


This is a terrible sketch but should be okay to show object placement. I have an anchor laying in the sand, a pointy puffer fish and also a squid.

Sunday, March 22, 2009

Fish from class tutorial


Fish created using in class tutorial

Thursday, February 26, 2009

Presentation Assignment

Link to Powerpoint file

Link to Video Blurb

Main Source for Presentation


I did my presentation on the 3D artwork that is used in the series Battlestar Galactica. The series has won an Emmy for Outstanding Visual Effects in a Series. They use Lightwave for most scenes but also use Maya to render the Cylons. I couldn't find any information why they use different programs for this. One thing that impressed me was the amount of detail in each wireframe mesh of ships - there is almost no space between each line. One of the most significant techniques utilized to add realism to the scenes was the camera style in which their scenes were rendered. The camera style mimics documentary style footage with zooming and reframing.

Wednesday, February 25, 2009

3d Assignment #2




Links to files:

Link to Assn_2.Max file

Link to jpeg file of Assignment #2

The objects I created using each technique are as follows:
The pink pyramid was created using extrusion
The red object was created using lathing
The purple object was created using a subtraction boolean

I think one of the most challenging aspects of this assignment was arranging the objects. Getting oriented in a 3D environment is still somewhat difficult. I had to make multiple attempts at creating an object using lathing. I learned that this is easiest when making a line that has movement only on one axis or plane.

Wednesday, February 11, 2009

COSC Assignment #2

Problems Encountered:

When creating a light, there was no Omni button on the create menu as the textbook showed. Had to choose Lights -> Standard -> Omni, found this information using the Help file and searching for 'omni.'


Differences in my work:
Added keyframes which swing the sign back and forth along the Z axis near the end of the animation


I had a Quicktime Driver Error and was unable to save my movie as a .mov as instructed, please accept the .avi instead!



3ds Max Files for each segment:

Parts 1-6 .max files

Parts 7-8 .max file

Thursday, January 29, 2009